In a shareholder meeting on Tuesday, Steve Jobs said that Adobe Flash will not be supported by iPhone anytime soon.

He said that the cause for that was Flash’s architectural limitation. This due to the fact that Flash was designed for PC, which has huge computing power. IPhone on the other hand has much less powerful CPU, memory, disk storage and battery.

So in order to develop a Flash plug-in for the iPhone, Adobe’s proprietary software would need to be recompiled and optimized for the ARM architecture, which would require huge input from Adobe. Basically it should be designed to use CPU much more wisely, saving as much power as possible, also using limited RAM and storage.

flash.jpg
While we don’t have flash support here is something iPhone web developers should take into consideration:

“Don’t bring up JavaScript alerts that ask users to download Flash. Flash isn’t supported and neither are downloads.”
“Safari on iPhone does not support… Java applets, Flash, Plug-in installation”
Under the section “Unsupported Technologies,” Apple listed one technology: Flash.
“You’ll want to avoid using Flash and Java for iPhone content. You’ll also want to avoid encouraging users to download the latest Flash on their iPhone, because neither Flash nor downloads are supported by Safari on iPhone.”

Thanks: AppleInsider

Share it
  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Reddit
  • SphereIt
  • StumbleUpon
  • Technorati
  • Live
  • Mixx
Tags: Apple, Flash, Java, plug-in, Safari

Related posts



Leave a Comment

iPhone Journal is Digg proof thanks to caching by WP Super Cache